Shadow artifacts on low poly meshes

Hey, I created some low-poly meshes in Blender and imported them into UE5 and UEFN using the default import settings. You can see my Blender export settings in the image attached below. For some reason, I’m getting some strange shadow artifacts in both editors, and I can’t figure out what’s causing them or how to fix them. I’ve searched online for over an hour but haven’t found anything helpful. Does anyone have any ideas?

Hello there @Saderako!

That looks like bleeding from the UV borders, invading other sections of your geo. Either that, or one of the many shenanigans that affect the relation between UE and Blender. I would make sure that all your islands have proper separation, specially, from the dark section of your model.

Also, please check the community guide below, it should be helpful for your setup: