Shading flickering artifact upon moving camera

(NOT a duplicate post, the only forum post with a similar issue was several years ago with no solution, just a link to a bug tracker. It’s possible this is still a bug, but that was from so long ago that I doubt it a bit.)

The artifact occurs in all shadows in the scene, and occurs when moving the camera. This issue did not happen previously and suddenly appeared. Last thing I remember doing before this started was editing the LOD 0 distance of the landscape, but the bug also occurs on static meshes so it isn’t strictly a landscape issue. It is also not an issue in the materials, as it does this on every material when previously did this on none of them.

Here is the artifact:

Setup:
Engine Version: 5.2.1 -26001984
Global Illumination: None
Reflection Method: None
Lighting: Directional Light and Skylight
Shadows: Shadow Maps

What I have tried and seen:

  • Changing global illumination to Lumen removes the artifacts, but I can’t use Lumen for this project as it ruins the art style and several materials completely.

  • Adjusting exposure and intensities of the light sources do not remove the artifact. Even at super high brightness.

  • Tried disabling AO in post process settings.

Any insight or fixes here? It will be really annoying for players when playing the game so I have to find a fix for this.

Also, it seems to only happen on “floors” and not on the walls.

Here is another video of the same thing happening to a column mesh: https://youtu.be/rqdXmMnXpjI