Hello all,
I am a complete noob to Unreal just started doing a Udemy course with it, but, I seem to be running into issues that no other people in the course are running into. We are making our game just basically using the “Terminal” actor. Now one of the issues I have is that everytime I open the project, the shaders need to compile - everytime! And as I started to make changes to the project as we were encouraged to do, the number of shaders started to increase, I added in a couple of items from a free asset that I found and the shaders went to over 2.3k, and while these shaders are compiling I can’t do anything, I can look at code and make changes but I can’t compile it till the shaders are finished compiling “again for the umpteenth time” and it takes about 10 mins. Now its up to 14 mins
Is there anything I can do as a noob to speed up the process? Or is this something that is part of the Unreal development process that I am going to have to live with?
Regards.