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Shader with 3 tiling textures (PBR) with height blending and contrast control
Development
Asset Creation
question
,
tile-maps
,
vertex-paint
,
Shaders
,
unreal-engine
ClockworkOcean
(ClockworkOcean)
August 21, 2021, 8:42pm
3
You can clamp the vertex paint for each color to control how much it is used:
346903-screenshot-4.jpg
1276×887 214 KB
346904-screenshot-5.jpg
1471×866 236 KB
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