Hi everyone!
I spent too many hours going through tutorials with no results.
How can I create a shader that allows me to use (on a mesh) vertex painting of 3 different textures (base_color), that tile and use the heigth for blending. I want to be able to choose the blend opacity of my textures (they are RGB). It’s especially the last point that I can’t do when I have more than 2 textures at the same time. All I can do, is like a blur blending opacity between my 3 textures.
Thank you !!!