Shader wants wave lane count of 32 but minimum wave lane count for device is 64

Hello there,

I believe this may be an error in HairStrandsInterpolation.usf that sets [WaveSize(32)] without correctly checking the minimum wave size supported by the hardware. This should be fixed upstream in CL 37239582 (Git: e5984ed86f37477ec20dc8372a417a056d0ed2cb).

This may lead to grooms costing more on those platforms are WaveOps will be disabled.

I hope that helps.

Best regards,

Chris