Hello,
we’ve recently released an update to our game that includes Metahumans and DLSS/FSR.
Since this update some of our users are reporting issues crashing due to shader compilation. These crashes appear to mainly happen on older AMD Hardware (see attachment).
With -d3ddebug and DebugView a user was able to send us the specific error message for one of these crashes (AMD Ryzen 7 5700G on integrated graphics in this case).
D3D12 ERROR: ID3D12Device::CreateComputeShader: Shader wants wave lane count of 32 but minimum wave lane count for device is 64. To check for support, check device caps via the CheckFeatureSupport() API [ STATE_CREATION ERROR #622: CREATESHADER_INVALIDBYTECODE]
We don’t know which shaders is affected here since we don’t have any logging in shipping.
Any help or advice would be appreciated.
Regards,
Max