Shader Symbols not generated on Windows in 5.5

We’re having issues generating symbols when cooking shaders in 5.5.

We believe we’re being hit by this bug: Unreal Engine Issues and Bug Tracker (UE\-252263)

Unfortunately the CL listed on that bug (40541058) doesn’t seem accessible to me. I get a permission denied error when trying to access it via the licensee perforce server. Is there another CL or set of CLs I should merge to get this fix into 5.5?

Hello, that changelist is in a private branch. The corresponding CL in //UE5/main is

[CL#40541074 [shaders] D3D symbols improvements](https://github.com/EpicGames/UnrealEngine/commit/2b8334930fdb8b4db2ce75b4837504eb307fa737)

Please let us know if that doesn’t fix the issue for you.