Shader problem on imported .fbx

I’m having problems in rendering a shader on an imported .fbx model.
The same shader in a plane created inside UE4 behaves normally but in the imported model on the right has a strange behavior.
Can anyone tell me why?

I’m trying to create puddles dynamically and it’s being a struggle.

Thanks in advance!

Hey,

hard to say what the issue could be, as there might not be enough information, but is the same thing happening even if you increase z-axis value? Seems a bit like z fighting effect, or bit shimmer with physics (check if per chance the whole model is no moving slightly when placed).

Thanks for your reply I solved my problem getting a puddle decal from Unreal Rendering Example Project.