Shader or Texture Problem After Android Packaging

The game that normally looks like this

But it turns into a mess after packing in android

I do not understand the source of the problem
Almost never changed Unreal’s default android packaging configuration
What is the problem? How can I fix?

There are quite some restrictions for shaders on mobile (ES3_1) vs. PC Platform (SM5). Did you check the logs? There might be messages similar to this:

M_MyMaterial.uasset: (Node SceneTexture) Node not supported in feature level ES3_1. SM5 required.

which may indicate what’s going wrong.

You might want to check this chapter at the epic docs

Thank you!

(Node SceneTexture) Node not supported in feature level ES3_1. SM5 required.
I found this and fixed it