The game that normally looks like this
But it turns into a mess after packing in android
I do not understand the source of the problem
Almost never changed Unreal’s default android packaging configuration
What is the problem? How can I fix?
The game that normally looks like this
But it turns into a mess after packing in android
I do not understand the source of the problem
Almost never changed Unreal’s default android packaging configuration
What is the problem? How can I fix?
There are quite some restrictions for shaders on mobile (ES3_1) vs. PC Platform (SM5). Did you check the logs? There might be messages similar to this:
M_MyMaterial.uasset: (Node SceneTexture) Node not supported in feature level ES3_1. SM5 required.
which may indicate what’s going wrong.
You might want to check this chapter at the epic docs
Thank you!
(Node SceneTexture) Node not supported in feature level ES3_1. SM5 required.
I found this and fixed it