Several UEFN Gltiches

My team has been working on a published map for a few weeks now and we have a lot of ideas. But it at every turn we feel limited because of glitches.

• Prop Manipulators break when the map is published. The props are meant to be hidden at game start but when the map is published they’re visible (it works while making the map).

• Lock Devices do not lock consistently with the setting “Start Locked” enabled.

• Disabling boost does not work on Whiplashes and SUVs.

• New worlds in the UEFN editor is very laggy and stutters when I’m building terrain.

• Guards from a Guard Device are hostile only to a specific class despite the setting being “Neutral”.

• Devices sometimes duplicate from every previous version of their location on the map.

• When there’s many cars in an area, audio cuts out either permanently or just while in the area.

I know y’all are working hard I just wanted to ensure these are brought to light.

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