I’ve created a tiled Landscape in World Machine. The Import works fine for the heightmaps.
I would like to use the texturing capabilities of World Machine aswell, but so far I could not manage to get anything other than the heightmaps to work.
I’ve set up the most basic of materials.
I filled out all the Information on the import dialog.
The landscape remains black everytime.
The blendlayers are correctly assigned - I can paint on them and the color shows up. So the problem seems to be rooted within the imported Image.
I created the Weightmaps in Worldmap. This is my Setup.
I followed the tile-resolution recommondations from here: Landscape Technical Guide | Unreal Engine Documentation
This is what I put out. So far I have tried png in 8 & 16 bit, RAW aswell as bitmap outputs.
I’ve already made the ‘compromise’ to work with the slope-selection filter, since it seems to work in this tutorial: How To Make A Multi-Biome Open World Map - Unreal Engine 4 [Part 1] - YouTube
but no success. In an ideal world i would like to output a simple black and whit mask from the landscape that I prepared previously, or even grab the direct colors out of WM - but I dont see how.
I’ve searched the web, but most solutions seem to be focused on non-tiled landscapes that seem to behave entirely differeint when it comes to texturing.
Has anyone had this Problem before?