First I’ve spent HOURS doing learning tutorials. More HOURS implementing the tutorial lessons. Read HOURS of documentation regarding the engine, fixes, blueprints, coding, rendering, GPU lightmass, UE recommended requirements (system, export/import, plugins, procedures, limitations, tiling…etc…
My system is Phenom II 3.3 Mhz 6 core, 2x Readeon 6990 video, 4x8gig @ 1866 Mhz Ram, Windows 10 X64, ALL drivers up to date (after confirming every driver needed according to system info), BIOS was not needed as I don’t need the upgrade for my system requirements, downloaded World Machine and bought the personal license, Had Visual Studio/Visual Assist for courses outside UE, Have Bridge…Plus what ever UE forums has recommended. I know it’s not the latest hardware, but, it should work on an empty project.
No matter how I word my search (and I’ve tried every fix suggested, and not to keen on trying 3rd party fixes. As they ALWAYS result at some point a virus or total reinstall of everything.
I can’t use DX12 setting, I think that’s because UE is slow to add AMD graphics cards. That’s fine. But, I can go on World Machine and choose an area @ 4033x4033 with export setting Unreal Engine 4, area, sqrd +1. and Import it fine, no issues. I spent the time, OVER and OVER using the recommended UE landscape settings and parameters using .raw16 and .png16. I can’t Import that same image above in a 4x4 (16 tile) mesh, using, 16x 2017 or 1009 or 505 or 127 export files. I can import each file individually but not import all as 16 levels. This is in world machine a Y23, X17 windows without a color texture node, Just height.
I have each one saved for each coord…ie, _X0_Y0, _X1_Y0, _X2_Y0 etc. up to _X3_Y3…what did I miss to mention…hmmmm…Yes, World composition is checked, I tried with and without SVT, I slapped my granma, did the 2 step, did the hokie pokie, I turned my self around and drank beer until I thought I was smart ( that solved a lot of world issues, but not UE issues) But, UE still shuts down and I get the report page. Looking through it, this is the only thing that i can as the issue:
Thalandir2.log (77.4 KB)
This is the line That stands out to me: Virtual Memory: 134208720.00 MB used, 9011.29 MB free, 134217728.00 MB total.
I’ve sent that in a ton of times and no results back
Again, when I choose DX12 I get DX12 is not supported and have to go back into defaultEngine.ini and change that back to defualt to get back into my project.
Please help! thank you
Ron