I have a blueprint that is acting as a proxy for a static mesh (essentially allowing me to tweak material settings directly from the blueprint). Because of this, the options for the static mesh itself are locked inside the blueprint. To get around this, I’m attempting to add some of these features back in to the details panel using variables, but I’ve hit a problem: Some of the settings available to the static mesh details panel appear to be read-only. For example, the “receives decals” option only provides a “get” node, and not a “set” one. Being able to set this value in the construction script would be extremely helpful. At the moment I simply have a copy of the blueprint (unfortunately, I can’t extend from the original blueprint, as it doesn’t provide access to the mesh details panel) which has decals set to off, but obviously if I need more options than this one, this is not really a solution.
I would like to find out if there is a way to set this from a blueprint, and if not, why?