Hi, I’m trying to understand how to control the distance from the camera at which a point light should fade out.
So far I’ve read that it’s found in Project Settings→Min Screen Radius for Lights. A value of 0 keeps the lights on regardless of their distance to the camera while a value of 1 fades the lights at roughly 40 meters away.
No other value however high (1000 000 000…) has any effect. Is that a bug or am I doing something wrong?
In other words what’s the proper way to manage the fade distance (and also shadow culling) of a point light in UE5?
Brilliant, thank you!
Do you know if something similar exists to control shadowcasting distances?
Well, it’s the same parameter. Because if it’s not casting light, it’s not casting a shadow…
Haha nice one!
Seriously though how can I tell a light to only cast shadows up to a certain distance?
For example the light itself would be visible from 20m away but it would only cast shadows if the camera’s within a 10m distance…
I don’t think you can separate them. I don’t know if you’ve noticed, but the shadows from the point light are a bit pathetic. Once you’re any distance away, they don’t matter so much.