SetTargetRotation Yaw problem

So i wanted to be able to pick up objects with UPhysicsHandleComponent and rotate them but encountered a problem. If you pick up an object and set rotation for it to be the SceneComponent’s rotation which attached to my camera it works well. But when i try to rotate it and save the new rotation it starts to rotate when i I rotate the camera up and down. And it happens only if i try to change Yaw, if i change only Roll or only Pitch, or both Roll and Pitch it works well. What’s the problem?

https://youtu.be/NqMG4j-Y_zQ?si=Ns2NiVzS-wBHJWTN