Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Summary
After calling SetMaterial() on a teleported prop, it doesn’t do anything.
The prop material only gets updated when I get close to its origin point.
I can confirm it is not related to time.
Steps to Reproduce
I’m not sure it’s easily reproducible but :
- Use player instigated sequencers with cameras ?
- Place a prop far from your player
- Teleport it back to your player
- Call SetMaterial()
Expected Result
SetMaterial() should work
Observed Result
SetMaterial() doesn’t work
Platform(s)
PC
Additional Notes
see video : (gray ball in an overlay skin which is supposed to change material; SetMaterial() is only called once after taking teleporter)