Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Summary
After calling SetMaterial() on a teleported prop, it doesn’t do anything.
The prop material only gets updated when I get close to its origin point.
I can confirm it is not related to time.
Steps to Reproduce
I’m not sure it’s easily reproducible but :
- Use player instigated sequencers with cameras ?
- Place a prop far from your player
- Teleport it back to your player
- Call SetMaterial()
Expected Result
SetMaterial() should work
Observed Result
SetMaterial() doesn’t work
Platform(s)
PC
Additional Notes
see video : (gray ball in an overlay skin which is supposed to change material; SetMaterial() is only called once after taking teleporter)
Teleporting the player to the prop and then back to its position works but it’s really ugly :
Character.PutInStasis(stasis_args{})
if(Character.TeleportTo[SphereData.GetAttachableItem[].Item.GetTransform().Translation + vector3{Z := 500.0}, IdentityRotation()]):
PlayerSkin := PrestigeShop.GetPlayerSkin(Player)
SphereData.SkinProp.SetMaterial(PlayerSkin.GetMaterial())
Sleep(0.5)
RandomTeleporter.Teleport(Player)
Character.ReleaseFromStasis()
1 Like
Scalene17
(Scalene17)
3
Just barely ran into this, its still a problem.
1 Like
I think it has something to do with moving objects. SetMaterial works sporadically on moving props. But works perfect if it is stationary.
Flak
(Flak)
5
If anyone is still experiencing this and feel it’s a bug, please start a new thread so we have the latest information. Thank you!