SetMaterial() doesn't work on teleported prop if player is not close to the origin

Summary

I encountered the same issue as in this old post:

if in UEFN I create a Prop far away from the player spawn zone (game zone), when I teleport the prop close to the player and I try to use SetMaterial(), it doesn’t apply the new material. Anyway, if I manually move the same prop closer to the game zone in UEFN, then I start the game, SetMaterial() works properly.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  • create a prop very far away from the player (my x: 4700)

  • use SetMaterial() in verse

  • start the game (SetMaetrial() not working)

  • Move the prop closer (like x:1500)

  • use SetMaterial() in verse

  • start the game (SetMaetrial() working)

Expected Result

SetMaterial() should always set the material, even for props with an origin far away from the player

Observed Result

SetMaterial() not working on teleported props with an origin far away from the player

Platform(s)

UEFN

+1, I also see this behavior.

Hi! We were unable to reproduce this internally. Are you still seeing this issue? If so, would you be able to share a video of those very simple repro steps to make sure we are doing the right thing?

FORT-914535’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.

I know this is late but we are also experiencing this issue, except with a stationary object, specifically a sky sphere/dome. We are trying to achieve a time of day system where you can choose what time of day you want to play and the skydome changes with it. We use set material in code to do so. When we are in an area far from the origin point and a new material is set, you don’t see the changed material until you move closer to the origin point of the sphere mesh (the skydome). So maybe you can try something similar, probably easier to produce with a stationary object. If you have any updates on this issue it would be appreciated. Thanks!

Heres a more detailed forum post about the issue: