SetCarryableMesh does not work

Summary

Any experience with SetCarryableMesh on carryable_spawner_device? It does not work with my meshes. Probably the mesh should need a specific option that I dont know

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Just try to push a SetCarryableMesh in a carryable_spawner_device. The mesh is not replaced

Expected Result

Mesh replaced

Observed Result

Mesh not replaced

Platform(s)

All

Island Code

Not yet

Here you can see that I can not replace the Mesh

But here I can replace iit with a default Fortnite Mesh (Cube)

Why?

FORT-995847 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Anybody has tried this type of function?

Does it work when you set the same mesh in the device? If no, then there is probably an issue with the documentation and device design. This has been already logged here: Carryable Device not spawning when using "Custom Mesh"

Try directly referencing the mesh, eg Instead of @editable Mesh : mesh = mymesh_asset

just directly put the mesh path in the .SetCarryableMesh(MyMeshes.Mesh1.Output_Asset)