Any experience with SetCarryableMesh on carryable_spawner_device? It does not work with my meshes. Probably the mesh should need a specific option that I dont know
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Just try to push a SetCarryableMesh in a carryable_spawner_device. The mesh is not replaced
Does it work when you set the same mesh in the device? If no, then there is probably an issue with the documentation and device design. This has been already logged here: Carryable Device not spawning when using "Custom Mesh"
Getting reflected assets via editables seems to be broken. Assign all your reflected assets to a map or array, and access them from there in an organized way.
Pretty sure this is the case for all reflected assets, I’ve personally ran into this in many situations dealing with asset reflection, trying to get animations, trying to get materials, etc, never works from editable