SetCarryableMesh() fails to update carryable mesh when using @editable mesh properties in Verse

Also been experiencing this,

For anyone also encountering this, an okayish workaround to still having @editable meshes but them being hardcoded is putting this inside a Utils verse script and just updating it with custom meshes you want to use.
That way the behavior is similar to an @editable mesh

Meshes:=enum:
    BaseMesh,Mesh2,Mesh3
(MyMesh:Meshes).ToMesh()<computes>:mesh=case(Meshes):
    Meshes.BaseMesh=>MeshFolder.BaseMesh
    Meshes.Mesh2=>MeshFolder.Mesh2
    Meshes.Mesh3=>MeshFolder.Mesh3
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