I think SetRenderCustomDepth is for a static mesh component, so in your code it would look like:
UStaticMeshComponent* StaticMeshComponent = Components[i];
StaticMeshComponent->SetRenderCustomDepth(true);
I think SetRenderCustomDepth is for a static mesh component, so in your code it would look like:
UStaticMeshComponent* StaticMeshComponent = Components[i];
StaticMeshComponent->SetRenderCustomDepth(true);
Hi there guys, i’m trying to create an outline for interacting with my actors…
I created a component, which implements an interface.
But i’m having trouble setting the static mesh component on the actor, i just can’t get it.
this is the code snippet:
void UHighlightsOnFocus::OnStartFocus()
{
TArray<UStaticMeshComponent*> Components;
GetOwner()->GetComponents<UStaticMeshComponent>(Components);
for (int32 i = 0; i < Components.Num(); i++)
{
UStaticMeshComponent* StaticMeshComponent = Components[i];
UStaticMesh* StaticMesh = StaticMeshComponent->StaticMesh;
//Here i would like to highlight the component
//How do i call the : SetRenderCustomDepth?
}
}
SetRenderCustomDepth is part of UPrimitiveComponent. Here’s the doc for it: UPrimitiveComponent::SetRenderCustomDepth | Unreal Engine Documentation
UStaticMeshComponent is a child of UPrimitiveComponent so you should be able to call this function no problem in the snippet you provided.