Is it possible to set the default collision response for a channel in C++?
I know I can do it in ‘Project settings > Collision’ in the Trace channels tab, but I am working on a plugin and I would like to set specific default collision for a module which can be used in many games.
I am aware of this, what I want is to set the default behavior for the Trace channel (what you can do in ‘Project settings > Collision’, in the Trace channels tab)
Have you ever found a solution to this? I’m currently struggling with the same problem.
Set my Custom Trace Channel in the DefaultEngine.ini file but I don’t know where/how to set default responses for that channel.
Also, is it possible to make this custom trace channel visible to blueprints?