Set All Bodies Below Physics Blend Weight Causes others not to collide

Same boat. Looks as if similar issues have been reported (e.g. Physical animation ignores line trace, Help with a Physical Animation Line Trace Collision Issue ). I’ve been using blend weights with physical ragdoll profiles to drive some melee flinch animations and it’s causing issues with accurate raycasting for, say, using PHATs tied to simulated bones as ranged hitboxes.