I have a floating pawn and in VR, i wanted the thumbstick to move the player. But when input is detected, nothing happens!
I have:
Use set actor location
Add movement input
force spawn no collisions
removed all collisions in world
added navmeshboundsvolume
change view height for HMD
create a whole new level with nothing but a baseplate, floatingpawncomp, and navmeshboundsvolume
for actor location, it works perfectly for Mouse and keyboard, but does nothing for VR. The thumbstick is detected, the position and orientation of headset is detected properly, but no movement. Player is in wrong spawn (in world origin as opposed to PlayerStart position)
for Add Movement Input, it works perfectly for Mouse and keyboard, but it was floaty with its movement. likely due to acceleration built into the comp. Still did nothing for VR and VR behaved as above.
the same outcomes are repeated for all different attempts. THE ONLY change was setting the HMD origin to play, floor, or eye level. but all it did was change spawn height just BARELY.
this is the movement function I am using:
The top utilizes Movement Comps and the bottom is good ol fashion teleporting.
This does read input and DOES print logs to the screen as to where the pawn SHOULD go. But nothing happens in VR. Everything works on M&K though.
Please help and ask for any more screenshots you guys may need to figure something out!