Sequencer Render Looks completely different from viewport

I saw a few with this issue already, but none of the solutions proposed worked for my case.

So : I built my scene lighting, everything’s perfect, I’m in the cinematic scalability on my viewport, everything looks good.

I set up a quick sequence with a slight camera movement, and when I hit render, more or less everything goes wrong, I’m missing some mesh on the right and my lighting looks completely different.

I looked back to my render settings but everything looks as it should, any ideas?

(already tried the basics, boot back up unreal, boot back up my computer, checked the drivers, went through my outliners for any weird hidden things…)

Why not use MRQ for rendering ?

as for your mesh disappearing check if “actor hidden in game” is ticked off on the mesh settings.

most probably your mesh are hidden due to some bounding issue or distance culling issue.

Unfortunately i don’t know how to solve this in legacy renderer, but if you render with Movie Render Queue, then it can be solved by adding Game Overrides in your render settings.