Greetings!
I’m a Senior Unreal Engine Developer with shipped titles and a former Epic Games Contractor with industry experience across Games, Editor Tooling and Virtual Production.
I’m also the Creator of “Nature & Life - Drunk On Nectar” - a popular UE Life Simulation on Steam.
I’m currently available for full-time and part-time positions and would be honored to work with you on your projects.
Below is a quick overview of my key projects and a contact link.
Gallery

Showcase
Developer of “Nature & Life - Drunk On Nectar”, an Immersive Life Simulator on Steam made with Unreal Engine across 12 years of development!
I implemented the “Remote Control Logic” module for Epic’s 5.1 release, as an external contractor working for Epic. This module has been used by Virtual Production studios across the world.
My earliest C++ plugins for Unreal date back to 2015 and cover several key pillars of Unreal Engine including AI, Rendering and Multiplayer.
Key Technical Skills:
Unreal Engine 5 / Unreal Engine 4
C++ / Blueprints
With over 17 years of formal experience across both Game Development and Enterprise Software Development
Technical areas
Gameplay, AI, Immersive Simulations, UI
Multiplayer, Replication, Steam, EOS,
Procedural Generation of any kind.
Custom UE Systems for Editor or Runtime use,
Mobile Development for Unreal Engine
Unreal Integrations for third-party tools, etc.
I’ve worked with Unreal Engine everyday since 2014 and can therefore quickly adapt to new technologies / integrations of any kind that your specific UE project may require ![]()
If you are looking for a reliable, hardworking senior UE developer with proven experience at reasonable rates, do reach out ![]()
Send me a message with details of your project to learn more!
Detailed Overview
1. Nature & Life - Drunk On Nectar (Steam)
A Life Simulator made in Unreal Engine, released successfully on Steam with over 50 million views on Youtube! I am the sole developer of this particular project and developed not only all the core systems (C++, Blueprints, Editor Tooling), but also all the 3D, 2D artwork and music.
From Animal Lifecycles AI to 3D pathfinding for Butterflies, to Plant Growth Simulation, the technical complexity behind the game’s colorful exterior is vast and deep!
Rich Procedural Generation:
The entire scene is procedurally created! Players experience a new random world each time they play for endless replay value!
Complex AI, Life Simulation:
To learn more, visit the game on Steam!
2. Worked for Epic Games during UE 5.1 Release
As an external contractor for Epic Games, I implemented the “Remote Control Logic” plugin module for Epic’s Virtual Production team, working on Epic’s internal Perforce branches, in close cooperation with Epic’s developers.
This module has been used in actual real-life Virtual Production usecases by studios across the world!
Showcase: Remote Control Logic (for Epic’s 5.1 release)

3. Earliest Unreal C++ Marketplace Plugins:
I created some of the first UE4 C++ plugins for the Unreal community, including:
DoN’s 3D Pathfinding for Unreal Engine
A highly complex 3D Flying Pathfinding System which I made and released free for the Unreal Community back in 2016!
DoN’s Dynamic Mesh Effects
In-Game Mesh Painting solution for Unreal Engine, a highly versatile plugin with many interesting applications including Character Decal, 2D Pixel Collision (for Portals, etc!), Multiplayer Support and Saving / Loading.
DoN’s Unreal Workflow Automator
A truly useful lifesaver for those who use Unreal Engine everyday, this plugin enables automation of any part of your Editor workflow via Intelligent Graphs that are both highly flexible and powerful.
Thank you!
Thanks a lot for reading
Let’s join hands and create great things together!
To find out more about my rates and current availability just drop me a PM with details of your project! ![]()
Thank you!





