Right now, i am using a SceneCapture2D to capture scene and then rendering the captured scene onto a RenderTarget as a texture locally. So i can have somewhat of a CCTV camera and monitor. Now, i want to send the texture so generated in real time to another UE4 Editor/Game instance so i can view the camera’s feed in one instance from another instance. First i was thinking of sending the whole RenderTarget object via udp but i don’t think that will work because it contains too many pointers to other objects like the Texture resource object.
Any ideas as to how can i realize this?