When having a material that uses BumpOffset that is fed into the Emissive Color of Surface Opaque Default Lit material that is then applied to a nanite mesh, a visible seam can be seen along edges and the intersections with other geometry.
Disabling nanite (r.nanite 0) will remove the seam.
Thanks for reaching out. At first glance, those artifacts look like either your analytical or hardware derivatives for your material are incorrect. We fixed all those bugs with our improvements with the switch to Nanite compute shader materials, but maybe something has slipped through. While I investigate this issue further, what is your use case for this material setup? That way, I can ensure we have not missed a use case.
I tried investigating this issue further, but could not reach a definite conclusion about why you see this artifact. I created a Jira with the dev team to investigate this issue further: