Screenshot Saturday!

Happy ScreenshotSaturday!

?v=nvnvT-OItA4

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Greetings @Overwrite_Games, Gerel: Against The Corvus Empire looks incredible! What is the main protagonist’s name? I see it’s a different character than the one shown in your prototype gameplay on your channel a year ago.

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kinda update ?
keep building my open world horror adventure!
you will enter and climb some of the buildings to explore and do what you need to do to keep progress.

:heart:

game:

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The game IKO39 is in development.
This is an adventure sci-fi detective. Find out what happened at the station that stopped communicating with Earth. Amy, the artificial intelligence of the station, will help solve the mystery of what happened.
Add the game to your lists on Steam https://store.steampowered/app/1174270/IKO_39/


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Remake of Firelink Shrine from Dark Souls. Been working on it for awhile. Video and more pictures at this forum post: https://.unrealengine/t/firelink-shrine-remake-ue5/492453

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Bit of a backlog so I’ll start posting some screenshots in each week. This is an Underground hideout level in Adventure Roll.

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Player Character for my game Catastrophe

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Stylescape + world machine = :heart_eyes:

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https://.artstation/artwork/g8d1BE

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Do you have a thread dedicated to this WIP? :eyes:

Hey! Not currently, no =)

I am on a break at the moment however I will be back working on it soon and will definitely be posting more about it! 's a video which is a bit dated but still demonstrating the project:
?v=l3-Zy9X2GLY&ab_channel=EmirISIK

Thanks for the interest :slight_smile:

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Thanks for the heads up! The gameplay looks pretty solid in this video. Whenever you do get back to working on this project, I’d love to see more updates!

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What inspires your “Character Kitbash” creations? The TOTEM Forest Spirit Deity and SERAPH Angel are phenomenal works. I would love to see them in action! :star_struck:

Hi @Zezkaii, I truly appreciate the kind words. Inspiration to start comes from a variety of areas and I pull several images as reference. However, the vision and design changes as I tweak using assets I have available. Neither creation looks anything like what I had originally imagined in my mind’s eye (which is usually with assets i don’t possess - haha.). I plan to keep iterating on the creations til I get closer to whats in my mind’s eye (thinking more pieces).

Each character is inherited from our playable KYPTON character experimenting with Character Speed & Flight, Dilation, and Hyper-Cinematic Camera Perspectives in real-. We’re creating a variety of Kitbashed Characters that will be playable in our DEITY: Super Hero Demo built on top of LYRA. The ultimate goal with this showcase is to demonstrate kitbashing can be used for more just Levels/Environments.

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The pleasure is mine! So if I understand you correctly, of the characters you are developing for your playable KRYPTON characters project will be playable in your DEITY: Super Hero Demo? If so, I cannot wait to try the demo myself! You’re doing an amazing job kitbashing these characters together and showcasing their abilities in an open-world setting. :grin:

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Check out my short teaser for Idlewild, a sustainable wilderness retreat designed for mental well-being and meditation. The project incorporates nature and responsive kinetic architecture as a beacon of hope and a safe space for reflection.

Designed, modelled and animated by Ross Gribben from Deep Pixel Studio.

Socials:
.deeppixelstudio
.instagram/deeppixelstudio/

Music credit: Mick Flannery - I’ll be out .




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Jus’ playing around with capturing trails for material interaction:

(I thought it looked purty)

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Not only was the trailer for “Idlewild” breathtaking, but the concept behind the project as a whole is also really appealing! :star_struck:

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