Screenshot Saturday!

Some pretty cool work on this page. =)

Nothing beats starting Monday off with a hot cup of joe and seeing everyone’s posts :slight_smile:

Hi guys, i make a thread for my upcoming game Inmates https://.unrealengine/showthread.php?139492-INMATES-(First-Person-story-driven-exploration-simulator-with-horror-elements-and-puzzles)&highlight=inmates

ZEscape boss is alive :open_mouth:

Finally did a playtest today of the new ZEscape boss I’ve been working on for the last couple of weeks.
It was to see it come alive and blast everyone to pieces ;D

I was using Substance Painter and tested my pipeline with UE4 AND i participated in a pokemon collab with some artists, then i choose Roggenrola

Used Blender to model and animate, Substance to paint

Then I came up with this model:


More details :
v=PC_jwh_a5NQ

I used the ParticleEffects map to put those little fellas in action

drill unit anim is great

I tried making a UMG color picker like UE4’s one, but I didn’t like how it came out, so I did one with the little triangle thingy:

://i.imgur/EoTLmEQ.png

(The primary and secondary color stuff is part of my options menu, not the widget)

If anyone’s interested and can tell me how to pack up the widget/material so ppl can use it, I’d do that! (after cleaning up some of the horrible embarrassing material code)

Nice - what do you think of skewing the side left and right icons towards the middle instead? They would go better with the center UI I think if so.

is work in progress nothing left,

[attach=config]134687[/attach] wip

I hand painted some subsurface scattering maps for character’s skins; just a study/experiment:

://i1234.photobucket/albums/ff408/BrUnOXaVIeR/M_Sculpt_68_zpscjj9lcie.png

://i1234.photobucket/albums/ff408/BrUnOXaVIeR/M_Sculpt_69_zpsxqjcdkso.png

://i1234.photobucket/albums/ff408/BrUnOXaVIeR/M_Sculpt_70_zpsxbyf7ghv.png

://i1234.photobucket/albums/ff408/BrUnOXaVIeR/M_Sculpt_71_zpspa2w5pvq.png

I am working on a VR RTS game.

Gameplay video standard desktop mode:
v=hWA8GFFfuHk

Gameplay video using HTC Vive in room scale mode:

?v=FtS8pju-lv0

's my week work since i posted the Drill Unit above

I’m deciding with my team which theme we pick to put in the game. This decision will affect the entire scenario.
Can you guys say something about the Units?

://i.imgur/Zc89NZs.jpg

Thank you! :smiley: :heart:

Hope it’s not a little late for screenshot saturday.

Some new environment for our game Eximius ( FPS/RTS Hybrid )
https:///ammoboxstudios/



:slight_smile:

[attach=config]135161[/attach]

Not a bad suggestion, will pass it to the other devs!


Hello. Guys help me pass the Steam Greenlight “The COMA”.
://steamcommunity/sharedfiles/filedetails/?id=888857009
Thanks for the support.

The COMA
Coma - Extremely serious condition of the patient, associated with loss of consciousness and the threat of death.
The mysterious depths of the main character’s subconscious is waiting for you.
Use dexterity and acrobatics to save your life. Run the way through the -consuming darkness with its puzzles and obstacles. You will never know what awaits you behind the door, death or life. The further you run, the harder it’s​ to get to the exit. In each door you are sure to find a unique world of the subconscious. Stunning graphics and the atmosphere of light and shade is sure to please your eyes. The line between life and death adds adrenaline to the gameplay. While performing tasks you are likely to face hardcore in the gameplay.
Always run.
Save yourself.

Features: A new kind of runner , full control over the character in 3D with a 360-degree view .
13 unique levels.
The level of complexity grows with each level.
Stunning graphics and atmosphere of the game.





?v=BVAHCe7zrIg

?v=B5YcsKFyUeQ

a little late, but published last Saturday:


(Driftland: The Magic Revival)](://.stardrifters/driftland/)

[://acatalept/darkdrift/images/darkdrift-201704080230.jpg

darkdrift](https://.unrealengine/showthread.php?143213-Darkdrift-generative-procedural-audio-experiment)