Continued work with the terrain generation and implemented material support for the mesh. UV mapping still could use some tweaking but slowly getting there.

This is what I did this week:
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This week in ZEscape
Have worked week on bringing this beast to life in ZEscape
I’ve never attempted something like this before.
The rig (among other things) is probably the most complicated thing I’ve ever done.
Project Red Gopher!
Screen sat ! Working on Brief Battles, a couch gaming platform where you battle your friends with super-powered underpants. (our programmer) has been working on interactive assets for various Brief Battles regions + team game mode variants. I’ve been greyboxing and finalising new arenas + prepping assets, though most of my is around our greenlight right now. Our planned date took a hit with the announcement of Steam Direct, it’s been crazy crowded with submissions
New foliage assets for an upcoming region - Made in Blender, hand painted textures in photoshop:
**GIFs from our latest underpants announcement article - Showing the game after a lot of recent polish: **
://briefbattles/BB-Media/IcyUndiesGIF.gif
://briefbattles/BB-Media/ToxicTightyWhitiesGIF.gif
Any feedback would be appreciated, probably easiest on the Brief Battles thread, .
We’ve also got a lot more info on our greenlight page. We’d love it if other UE4 devs could give it their judgement with a vote or comment
**Greenlight link in browser: **https://goo.gl/LlFhIR
Open directly in Steam (PC): https://goo.gl/so5ALA
Remade light. The top picture in a couple old light, lower new.
://s020.radikal.ru/i700/1702/f6/a503c4353f39.png
://s019.radikal.ru/i639/1702/58/793d921c4625.png
://s013.radikal.ru/i322/1702/74/c29db0315b92.png
Greenlight - ://steamcommunity/sharedfiles/filedetails/?id=863814661
Slight changes of the in-game user interface of our game .
Before:
After:
Some of my variable background characters for my mobile game. Each character is under 3000 tris!
://.sunsidegames/abducted_files/HighresScreenshot00009.png
Abducted on Steam
Still working on restoring the old scene composition pre-4.15 upgrade (I also upgraded a lot of other stuff), but 's where it’s at as of this morning:
https://joy-machine/wp-content/uploads/2017/03/sh_post_4_15_upgrade.png