Screenshot Saturday!


Continued work with the terrain generation and implemented material support for the mesh. UV mapping still could use some tweaking but slowly getting there. :slight_smile:

This is what I did this week:

watch6eTlAaOP7o

This week in ZEscape

Have worked week on bringing this beast to life in ZEscape
I’ve never attempted something like this before.
The rig (among other things) is probably the most complicated thing I’ve ever done.

Project at: ://worldofclouds/escapefrommillstation.html

https://scontent.fgig2-1.fna.fbcdn.net/v/t31.0-8/16836061_1247652098604023_116986732342580010_o.jpg?oh=18fc025c583565b2b8b10b19bae75bc3&oe=594998A1

://gamejolt/games/2170/223406
#2170 #FireflyStudio
https://.artstation/artwork/DOXGy

Project Red Gopher!

4169154097da7a6dcfa76b9f4c78e321c8db8752.jpeg

65836ee029a0ef5a551198566041784014425734.jpeg

://steamcommunity/sharedfiles/filedetails/?id=867955278

Voxel lighting

Took me ages to get the voxel lighting working at an acceptable performance level.

Screen sat ! Working on Brief Battles, a couch gaming platform where you battle your friends with super-powered underpants. (our programmer) has been working on interactive assets for various Brief Battles regions + team game mode variants. I’ve been greyboxing and finalising new arenas + prepping assets, though most of my is around our greenlight right now. Our planned date took a hit with the announcement of Steam Direct, it’s been crazy crowded with submissions :stuck_out_tongue:

New foliage assets for an upcoming region - Made in Blender, hand painted textures in photoshop:

**GIFs from our latest underpants announcement article - Showing the game after a lot of recent polish: **

://briefbattles/BB-Media/IcyUndiesGIF.gif

://briefbattles/BB-Media/ToxicTightyWhitiesGIF.gif

Any feedback would be appreciated, probably easiest on the Brief Battles thread, .

We’ve also got a lot more info on our greenlight page. We’d love it if other UE4 devs could give it their judgement with a vote or comment :slight_smile:
**Greenlight link in browser: **https://goo.gl/LlFhIR
Open directly in Steam (PC): https://goo.gl/so5ALA

First Gameplay is now on !

Check me on :

Remade light. The top picture in a couple old light, lower new.

://s020.radikal.ru/i700/1702/f6/a503c4353f39.png

://s019.radikal.ru/i639/1702/58/793d921c4625.png

://s013.radikal.ru/i322/1702/74/c29db0315b92.png

Greenlight - ://steamcommunity/sharedfiles/filedetails/?id=863814661

Slight changes of the in-game user interface of our game .
Before:

After:

Some of my variable background characters for my mobile game. Each character is under 3000 tris!

Still early wip : Will need to have way more contrast !

://.sunsidegames/abducted_files/HighresScreenshot00009.png

Abducted on Steam

I finished this scene @ Sat night :slight_smile:

House of Fog


you can buy this
https://gumroad/l/vXvs
Soon om unreal engine market

Still working on restoring the old scene composition pre-4.15 upgrade (I also upgraded a lot of other stuff), but 's where it’s at as of this morning:

https://joy-machine/wp-content/uploads/2017/03/sh_post_4_15_upgrade.png

Continued with the voxels and managed to add density based material assigments.