Nice. How are you doing the shoreline?
Is it manual or does it respond to new geometry on the fly?
Nice. How are you doing the shoreline?
Is it manual or does it respond to new geometry on the fly?
It’s using the distance field data, so it’s totaly dynamic
@mettigel: make sure the grow straight upwards. like any plant. they dont check the normals of the tri they grow on
Well, I like it. It looks like a contemporary version of the water from Wind Waker. Distance fields limit your platforms to Win/PS4, yes?
That’s gorgeous dude!
Well it’s intented to be pc only
New screenshots from our project Venineth
://i.imgur/Szl61vs.jpg
://i.imgur/K7Kmaul.jpgg
Link to thread: https://.unrealengine/showthread.php?120169-Venineth-exploration-puzzle-platformer
Motion capture thingy I’ve been working on. Few weeks old at this point; I’ve always forgotten about Saturday!
Link to vid: ?v=A65QedG8ouA
Hi Guys, are the first screenshots screen shots for Starfighter Origins
Gameplay and more info can be found at ://.starfighterorigins
First screenshot saturday.
Testing some skin shader. Analysing what works and what need to be worked again. Very complex and subtle so I will train very hard, but this first attempt pumps me up!
Sculpt with Zbrush, texturing with Substance painter and designer.
Fiddled around to get some Voxel terrain generated using JSON to store the terrain data. Still lots to do but got the basics done.
Hi Guys! My brother and I are working on for PC, One and Play Station 4. Right now we are testing the multiplayer beta. What do you think about it?
v=
I can post gifs, right?
Running a devlog at fishpersonshooter if anyone is interested.
://.homembarata.br/fish/fishessaturday_low.gif
I have a couple!