Screenshot Saturday!

://abload.de/img/ancestoryminion720h8sv2.png

Been busy with working on a trailer, but a rough cut has been finally sent to the musicians so we’re celebrating with a little hello from one of the minions.

Needs a lot more work, imo.

Looking good. Good luck for your kickstarter

some work for VR Oculus DK2:

Graphics work is still going mostly behind the curtains, but 2 of our programmers got a working AI in less than a week so it’s to celebrate with some !

://abload.de/img/sss3jjpkw.jpg

Stand around and you’re well and truly f****d!

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Experimenting with blending landscape layers better.

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Looking pretty good, keep it up.

WORMS!!!
Enemies for our game :smiley:

Nice! These look like a bigger version of the worms from Star Trek II: The Wrath of Khan!

Keep up the creepy work! :slight_smile:

Slick Trick, cheat or not cheat :slight_smile:

Playing around with some ideas to configure a multiplayer match without plain 2D UIs.

://abload.de/img/lobbys9okct.jpg

Back to maxi maze with new ideas to try : for now 256 mazes of 256 rooms of 16 squares each, so a million squares of 450 uu each.

AQP City Screens, my Open World Game :smiley:

Tiger!
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Downhill!
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Desert

The Map

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Test

No fancy environments yet, but I implemented Rasped’s Better Bullets in C++

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33 MB GIF, mobile users will hate you for it :stuck_out_tongue:

Are they still ray traced, but curved with multiple steps? Looks interesting

evil grin

Yep, this setup performs really well.

Lets say this is a lot of consecutive screenshots strung together with some audio. Yea… Lets say that.

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Working on another Character Rendered in Unreal engine 4

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