://abload.de/img/ancestoryminion720h8sv2.png
Been busy with working on a trailer, but a rough cut has been finally sent to the musicians so we’re celebrating with a little hello from one of the minions.
://abload.de/img/ancestoryminion720h8sv2.png
Been busy with working on a trailer, but a rough cut has been finally sent to the musicians so we’re celebrating with a little hello from one of the minions.
Needs a lot more work, imo.
Looking good. Good luck for your kickstarter
Graphics work is still going mostly behind the curtains, but 2 of our programmers got a working AI in less than a week so it’s to celebrate with some !
://abload.de/img/sss3jjpkw.jpg
Stand around and you’re well and truly f****d!
Experimenting with blending landscape layers better.
Looking pretty good, keep it up.
WORMS!!!
Enemies for our game
Nice! These look like a bigger version of the worms from Star Trek II: The Wrath of Khan!
Keep up the creepy work!
Slick Trick, cheat or not cheat
Playing around with some ideas to configure a multiplayer match without plain 2D UIs.
://abload.de/img/lobbys9okct.jpg
Back to maxi maze with new ideas to try : for now 256 mazes of 256 rooms of 16 squares each, so a million squares of 450 uu each.
No fancy environments yet, but I implemented Rasped’s Better Bullets in C++
://giant.gfycat/OldfashionedReasonableHyrax.gif
33 MB GIF, mobile users will hate you for it
Are they still ray traced, but curved with multiple steps? Looks interesting
evil grin
Yep, this setup performs really well.
Lets say this is a lot of consecutive screenshots strung together with some audio. Yea… Lets say that.
v=YKBKGJ1Y7t0