://abload.de/img/ancestoryminion720h8sv2.png
Been busy with working on a trailer, but a rough cut has been finally sent to the musicians so we’re celebrating with a little hello from one of the minions.
://abload.de/img/ancestoryminion720h8sv2.png
Been busy with working on a trailer, but a rough cut has been finally sent to the musicians so we’re celebrating with a little hello from one of the minions.
Needs a lot more work, imo.
Looking good. Good luck for your kickstarter
Graphics work is still going mostly behind the curtains, but 2 of our programmers got a working AI in less than a week so it’s to celebrate with some !
://abload.de/img/sss3jjpkw.jpg
Stand around and you’re well and truly f****d!

Experimenting with blending landscape layers better.

Looking pretty good, keep it up.
WORMS!!!
Enemies for our game 
Nice! These look like a bigger version of the worms from Star Trek II: The Wrath of Khan!
Keep up the creepy work! ![]()
Slick Trick, cheat or not cheat ![]()
Playing around with some ideas to configure a multiplayer match without plain 2D UIs.
://abload.de/img/lobbys9okct.jpg
Back to maxi maze with new ideas to try : for now 256 mazes of 256 rooms of 16 squares each, so a million squares of 450 uu each.
No fancy environments yet, but I implemented Rasped’s Better Bullets in C++
://giant.gfycat/OldfashionedReasonableHyrax.gif
33 MB GIF, mobile users will hate you for it ![]()
Are they still ray traced, but curved with multiple steps? Looks interesting
evil grin
Yep, this setup performs really well.
Lets say this is a lot of consecutive screenshots strung together with some audio. Yea… Lets say that.
v=YKBKGJ1Y7t0