Screenshot Saturday!

Hi,

This is my android game with flat 2D graphics:

See my WIP thread to know more about my game: https://.unrealengine/showthread.php?55662-Crabby-Ball-beta-2D-Android-game

Regards

More grass :stuck_out_tongue:

cdbecccb9c55c781429ddc2fed2c76c6b15338c2.jpeg

starting a familiar level…

The ingame editor of a game I’m working on got some custom interface graphics:
94e4c8bc89bd85ebd3aafe682b6078292385090a.jpeg


Sun Set over the battlefield on Celestial Cleave


2 Armies Face off

If you wanna check out more we are always posting screen shots and videos of Celestial Cleave on and We also do a regular Twitch stream of the game development every Thursday and post the video on

Some Work in Progress shots of some junkyard/urban decay themed props. My goal is to submit these to the marketplace if I ever get them finished. There are a bunch of different fence variations and they snap together so you can mix and match.

The sign’s lettering is driven by a bitmap, for easy customizing.
Texture hand painted in Substance Painter.

Cement pole/sign bases

The Cars are designed to be pretty lightweight so you can use a lot of them to make cover, barricades, or just fill out a junk yard scene. Color variation from car to car will be handled in the shader.

The ground shader is super temp, it’s meant to be used only on smaller junk piles so there’s not enough macro variation yet.

I really love how this looks.

Heres my Screenshot saturday!

://i1188.photobucket/albums/z411/TheAgent007/LVL1.png

Looks really cool! Do you still use UDK for it? :slight_smile:

We moved it over to UE4, so this is a UE4 screenshot!

!! Looking forward to see more from Bacon Man :slight_smile:

Thanks! I should have some cool videos soon.


Fantastic journeys

I might as well chime in too. Finally got the blood to look right after having to tweak the BaseEngine.ini but the results are so worth it. Emitter is realtime and can be attached to the model on an bone. Also have it so the Deferred Decals for the Blood Puddles/Stains can be put on to a Skeletal mesh and not look really out of wack, still a little streatching but nothing compared to before. Behold Jason one of the chars (Prototype model atm) well dying. I tried to upload the pic but it wouldn’t let me so is a dropbox link to it. Do mods have to upload them on or am I just having an odd issue?
https://.dropbox/s/2guyrpeavgemq9u/HighresScreenshot00064.png?dl=0

's the difference between our first WIP shot when starting this project to the final presentation piece:

First render:

:///wp-content/uploads/cache/2015/01/Life_ENVLD_PrisonInitialLightingShaderPass/1495114319.jpg

Final:

:///wp-content/uploads/cache/2015/01/Life_ENVLD_Prison_Angle2/2010014138.jpg

More : https://.unrealengine/showthread.php?57301-Project-Identity-Prison-Video

light work. Excellent work…

Hi President,
May I know that what type of game it is and is it completed and released or not?

Good ole’ hacky slashy…and it’s Far far far from finished…I don’t even have the right Alice in yet (next month though)…tons more info and videos at this thread - Alice-in-Tokyo-Wonderland

57c6b57f17ce480bc95c63ca7f7bae020f65ce7f.jpeg Working on our upcoming Game

https://dl.dropboxusercontent/u/4112921/HighresScreenshot00004.png

https://dl.dropboxusercontent/u/4112921/HighresScreenshot00003.png