Screenshot Saturday!

WIP

://media.indiedb/images/games/1/39/38093/EAZ1N7dM7Q4.png

v=ofDgk5FqzZc

Destructible/collapsing buildings I’ve been working on recently. Still a long way to go, but it shapes up nicely.

https://gfycat/EarnestBothErmine

Looking good Nox! Would be great to see a gif without the trace just to get a better visual of the collapses.
Is this physics based collapses?

Thanks! :slight_smile: I will probably post more GIFs with and make some without debug spheres. As to physics, there is no simulation at in there now. I wanted the main logic of the system to work without it if possible. Each block has a timeline with collapsing “animation” and launch it if needed (you can see blocks falling through each other now, I plan to fix that later). After adding models and particles this should work just fine. I plan to test some physics based mechanics with buildings as well, but it’s not a priority.

New saturday screenshots!

https://4.bp.blogspot/-wqqzEI0kqTA/V64tC71C1vI/AAAAAAAADoc/hXq52a2Sm_sTpWl1b1L0BUp1yCa-q8AMwCPcB/s1600/21.jpg

https://1.bp.blogspot/-FPJH-naIqTU/V64u-BIRNJI/AAAAAAAADo8/qXlq5J-9SrYyCBp7sp-Jjtuc7PKRwjl1QCPcB/s1600/18.jpg

https://4.bp.blogspot/-ypIkkURpaAk/V64tCxPdTXI/AAAAAAAADoc/BJ9vBDrCVyEPCrffnTBe7NMhtVye6jprQCPcB/s1600/22.jpg

https://4.bp.blogspot/-9QURn8y44WE/V64tC_xz8rI/AAAAAAAADoc/GJqstbouO2Iyvhu2VRlB-jtbhmbEVxk5wCPcB/s1600/23.jpg

got inspired by lost soul aside and final fantasy 15 so decided to see if I could do a model in a final fantasy style, decided to redesign sephiroth, 's the result.


actually have this dude running round in game, looks sick with apex cloth on him.

Re-worked the weather cover material function for Orbit, rain/snow is automatically culled under covered areas up to a certain height.

://i.imgur/f62kJpU.gif

Some more graffiti :slight_smile:
37e000deea547a141e279fb8d2723d4a9451e430.jpeg

Working on cloud shadows.

://i.imgur/rfpKX6N.jpg

is a sneak peek of some of the new features we’ve been implementing for our upcoming game Tenebrae:

It needs more different ennemies and AI, but i really like it :slight_smile:

Thanks @Galeon! AI is what we are currently working on, we’ll share some updates soon! :slight_smile:

@hippowombat, that weather cover material looks very cool. Reminds of Stalker Clear Sky. It also had weather cover for dynamic rain. Expected more games to start use the same style, but seems quire rare still after near 10 years.

Some Screenshot of my new game at Loot Me Studio : Project Ironwill.

This is an early alpha so a lot of work need to be done.

3ab68cf8da7226f1858097244b55cda5872ae724.jpeg


IT’s an isometric view action adventure game.

Neat! Which platform is it developed for? :slight_smile:

For beginning it will be PC only, it’s the only platform i’m full confident i can do it correcly. After that, if i can make console version, why not ?

The game support Keyboard + Mouse or Gamepad from the get go so the conversion must theorically be easy for PS4 and One.

A gif from HueDefense showing ‘Ricochet’ skill

://i.imgur/2NFUGc0.gif

Busy doing some renders for Riders of Asgard which is currently on Steam Greenlight: ://steamcommunity/sharedfiles/filedetails/?id=746115655

An ice mine in Helium Rain, dynamically spawned on an asteroid, with solar panels tracking the sun.