Not sure if this already exists but I did a cool experiment with Houdini Engine to transfer data using a Python SOP.
Testing spline import from /3Ds /Cinema to Unreal Engine 4.
The Houdini Digital Asset reads the spline/curve from the DCC app and converts it to a ‘copy paste’ value Unreal is able to read.
Still some small bugs with rotationvalues. It was fun and I’ve learned a lot about Python
Getting AimCam running for full skeletal mesh character.
Working on a futuristic Hoverbike, loving Material Editor
://i.imgur/qd3kRMN.jpg
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://puu.sh/q3fxu/9dd28a6c42.png
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://i.imgur/pElMCzY.gif
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Uncharted 4! nope
://media.indiedb/images/members/1/629/628299/3.2.jpg
Experiments with water for the new battlefield
Working on an update to my Necro’s Bone Box pack (on sale now, until Sunday, 7/24/2016). New skull hipoly scan being cleaned up in Zbrush. Now I’m thinking I need to do a chrome material for the pack:
are some screenies of the adventure game I am making. See link to my WIP threads for more details.
://i.imgur/RYeDuvu.jpg
://i.imgur/a79GVEF.jpg
Nice water effect!
Nice action rpg. Look forward to see more
Scoot Scoot
://i244.photobucket/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/Marketing/ScreenshotSaturday_zpsao9awkie.jpg
Shadows with teeth!
Working on VR for our Game Neon Seas.
Need to work on cleaning up the player’s view a bit, but so far so good.
Early Access preview of Discrepant! Automatic conversion of Matinee to Level Sequence…
v=rNeUORSaVyI
https://./discrepantgame/
Steam Early Access coming late 2017.