Screenshot Saturday!

Not sure if this already exists but I did a cool experiment with Houdini Engine to transfer data using a Python SOP.
Testing spline import from /3Ds /Cinema to Unreal Engine 4.
The Houdini Digital Asset reads the spline/curve from the DCC app and converts it to a ‘copy paste’ value Unreal is able to read.
Still some small bugs with rotationvalues. It was fun and I’ve learned a lot about Python

Getting AimCam running for full skeletal mesh character.
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Collectibles in Life Pictures:

Working on a futuristic Hoverbike, loving Material Editor :smiley:

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Uncharted 4! nope :stuck_out_tongue:

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Experiments with water for the new battlefield

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Working on an update to my Necro’s Bone Box pack (on sale now, until Sunday, 7/24/2016). New skull hipoly scan being cleaned up in Zbrush. Now I’m thinking I need to do a chrome material for the pack:

Examples of pictures you can take in Life Pictures:

Desert environment for our mobile game, Arcus!

is a screenshot of our new Vr/ multi-platform game Neon Seas

are some screenies of the adventure game I am making. See link to my WIP threads for more details.

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Nice water effect!

Nice action rpg. Look forward to see more

New collectibles screenshots for Life Pictures. Read more about the collectibles .

Scoot Scoot

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Play it !

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Shadows with teeth!

Working on VR for our Game Neon Seas.
Need to work on cleaning up the player’s view a bit, but so far so good.

Early Access preview of Discrepant! Automatic conversion of Matinee to Level Sequence…

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https://./discrepantgame/
Steam Early Access coming late 2017.