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Screenshot Saturday!

Screenshot Saturday/Sunday morning

New screenshots of the level I am working on for our game Solar Purge. If you’re interested I have another thread with all the information and links to our other pages, the link to that thread is pasted below.

https://forums.unrealengine.com/showthread.php?73884-Solar-Purge-An-Isometric-Sci-Fi-Shooter

What this WIP Arch Viz is about? :confused:

Here’s my Screenshot for today :slight_smile:

Advanced Glass Material Package for UE4

Full resolution of a 4K cropped frame: http://i.imgur.com/wTnFjsS.png

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http://www.stormbringerstudios.com/UsherIII/UsherIII_19.png

Very early work on the entry scene of an underground exploration thriller I’m on with my friend. This scene will attempt to establish the general look and feel for the game.
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This is what I’ve been working on during these last weeks! Hype!
Here’s our website : http://www.adventureoncloverisland.com/

We’ve been working hard on an additional level environment for Ancestory and here’s a little look at it:

Getting more art in-engine! We’re inching our way towards building our first person frisbee game. :wink: Here’s a look at our test level and some of the powerups we’ll have around the map.

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Working on particle nebulas today for a fun break from the normal grind of modeling.

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I worked today on a presentation type project to visualize how my BP for scripting game progression works. It allows for saving/loading the game any time and remembers the state of levels when traversing between them. You will find more info here:
https://forums.unrealengine.com/showthread.php?75808-BP-Save-Load-and-Game-Progression-System

WIP - Game Progression System (2015-07-26) 01.jpg

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Here’s a few more WIP pics from our burglary sim, Klepto.

#screenshotsaturday mood

Hi! :slight_smile:
Some screenshots of what I’ve been working with in UE4. Some early research tests to set the enviroment mood.
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@darkwoods. Super pretty! I love the palette <3

Something I’m working on

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Screenshot saturday hype! We finally got a proper office space to work and this is what I and one level designer did in 3 days ( all new meshes and stuff but old shaders ). We have a super tight schedule and only a couple of people so we have to work really smart and sadly don’t get the time to dwell too much on details. Hope you like it!

Last week, our game was called Vordisk. Moving forward, we’ve decided on the name V-Bound for the project! Looks like we’ve got a logo to nail down now. At any rate, our artist hammered out some new models and materials. Hopefully we can get a HUD up and running soon enough.

http://fat.gfycat.com/RecentAdventurousKoi.gif

http://giant.gfycat.com/SleepyCanineCony.gif

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Thanks @StevenWaltherMedia! I really appreciate it! :slight_smile:

We posted this yesterday on Twitter for #screenshotsaturday as well as in our WIP thread here on the UE forums https://forums.unrealengine.com/showthread.php?71658-Open-world-RPG, but we would like to share it with you in this thread as well, hope you like it :slight_smile:11782442_1014376465241599_8980695173261581551_o.jpg

better late than never

I snoozed too long so im a bit late to the party. Here are some early work in progress from the project im working on!
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Cheers!