Today for Arconia I worked on refining a single asteroid asset to use on multiple systems with unique looks. Also worked on refining my base shader setup for each system.
The first two pics compared to the last pick are the same asset just different shaders.
New screenshots of the level I am working on for our game Solar Purge. If you’re interested I have another thread with the information and links to our other pages, the link to that thread is pasted below.
Very early work on the entry scene of an underground exploration thriller I’m on with my friend. This scene will attempt to establish the general look and feel for the game.
Getting more art in-engine! We’re inching our way towards building our first person frisbee game. 's a look at our test level and some of the powerups we’ll have around the map.