Screenshot Saturday!

I just wanted to share some gameplay of my multiplayer game, “Don’t Panic” for Screenshot Saturday! It will be released on November 4th on Steam!

Check it out here: Don’t Panic on Steam :tada:

I’m an indie dev with a strong belief in the player community! Join the discord to request new features, discuss ideas, get involved in playtests and make the game your own :metal:

Join the Discord now: Don’t Panic on Discord :tada:

In “Don’t Panic”, you’re thrown into mysterious and disorienting mazes with one goal – find your way out. But it’s not just the winding paths that stand in your way. Inanimate figures – statues, crash dummies, and other eerie silhouettes – lurk in the shadows, moving closer every time you look away. Will you rely on your trusty flashlight to keep them at bay? Or will you let the compass guide you through, even as everything else tries to throw you off course? Each maze is uniquely generated, ensuring no two runs are ever the same.

Features:
Procedurally Generated Mazes: Dive into ever-changing labyrinths in various settings, from the eerie quiet of the hedge maze, the echoing footsteps in a warehouse, to the dripping dark of the sewers.
Eerie Pursuers: Beware the inanimate objects that move closer every time you turn your back.
Trusty Tools: Shine your flashlight to dispel the dark and trust your compass to point to the way out.
Progression System: Earn XP, customize your character, and track your stats for a more personalized experience.
Checkpoints: Make it through the maze in stages, with checkpoints to fall back to should you get caught… but remember, the last checkpoint you visit is where you’ll end up so don’t get turned around!

New features are being added all the time!

[New glowstick feature]

[New whistle feature]

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