Screen stretching

I wanted to see if there’s been any movement on this issue:

It seems to repro with TSR as well, which suggests its not an issue limited to DLSS. There is some discussion in this thread that it relates to how UE separates translucency.

This is getting reported fairly often for our project, probably 2/5 users.

Hi Brenden,

I don’t have any updates on that for you right now. I could look into getting some traction for this issue. Can you provide me with a repro project I can use to investigate on my end? Do you have something like this around, since you mentioned that many of your users are seeing this issue?