Screen space reflections plus glass

I want to make a pinball table. I want extreme realistic reflections on all part of the playfield, so I would use screen space reflections, to achieve this. But the problem is, that there is a glass on the pinball table, and I want to use image based lighting on that. But I think, it will ruin the SSR post effect. So how can I solve the problem? Could I use 2 cameras, one of them has SSR, the other only render the glass?



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