ScoreOutputEvent not being triggered

I have custom creative device as below. Device is on the map and “OnBegin” is triggered and printed on screen.
However, my score manager does not call “ScoreOutputEvent” even though it award a score. I know that because I enabled “DIsplay score update on HUD” and that works.

Unless I’m doing something wrong, this is bug where ScoreManager does not trigger ScoreOutputEvent.

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

# A Verse-authored creative device that can be placed in a level
hello_world_device := class(creative_device):

    @editable
    var ScoreManager : score_manager_device = score_manager_device{}

    # Runs when the device is started in a running game
    OnBegin<override>()<suspends>:void=
        Print("OnBegin")

        ScoreManager.ScoreOutputEvent.Subscribe(OnScoreOutputEvent)

    OnScoreOutputEvent(Agent : agent) : void =
        Print("OnScoreOutputEvent")

I am having the same problem, did you ever find a solution?

Haven’t.

This is still not working, I can confirm it’s broken and the ScoreOutputEvent never fires.

@Patothief Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form