I need to display the same 3D scene on different monitors with different UIs.
I’m using SceneViewExtension::PostRenderViewFamily_RenderThread to copy the texture from FTextureRHIRef finalScene = _viewFamily.RenderTarget->GetRenderTargetTexture() to my UTexture2D. Then I display this texture on the second monitor.
This works fine in the editor, but in the build or standalone, the UI is also included in texture.
Is there any way to change this?