Scenegraph Prefab Issue With Mesh Visibility

hi @AtAshTag ,
Maybe this is similar to your problem with SceneGraph Prefab (worth following)
(Scene Graph) Descendant mesh components cannot be disabled when a duplicate entity ID exists in the entity hierarchy of the mesh component

  1. Create an entity prefab component
  1. Copy the entities until your hierarchy contains 2 entities, in sequence, with the same ID.
  2. Place an entity with a mesh as a descendant of these 2 entities

Having a Scenegraph section/t search tag