I haven’t been able to get two entities with the same ID in the prefab editor. I tried Ctrl + C & Ctrl V, Ctrl D, and Alt Drag with no luck. Do you have any additional information how you got the duplicate IDs? Thanks
entity_1
entity_2
mesh_entity
entity_1 <--- The New Copy
entity_2 <---
mesh_entity
Take the descendant entity_2 from the new copy and move it into the original entity_1
entity_1
entity_2 <--- MOVE IT UNDER THIS ONE
mesh_entity
entity_1 <--- The New Copy
entity_2 <--- MOVE THIS
mesh_entity
Expected:
All entities in the hierarchy should be unique.
Actual:
Entities have the same ID in the hierarchy.
NOTE: I suspect the duplicate ID is the cause of the mesh component not being disabled, but it could be a red herring. Regardless, something is causing the mesh component to remain visible when it should not be.