SceneCaptureComponentCube save Texture Target Post Process

I have a SceneCaptureComponentCube used to generate the panorama,Everything is very successful,But I found that the generated panorama can not contain post-processing,Is there any way to get the generated panorama to be post-processed like a camera?

Can anyone help me?

Hey buddy, I’ve found myself in the same position. I’m looking into Nvidia’s Ansel, but I don’t know how to capture with code/BP. Have you checked out Ansel? What are you using now?