SceneCaptureComponent2D with PointLight ShadowDepths(4.27)

ScreenCaptureComponent2D Pipeline execute more ShadowDepths Drawcall than Screen Pipeline

When the capture and the main viewport camera parameters are consistent (pos, rotate, fov…), the capture pipeline a lot more point light shadow depths drawcall, How should I do ability to reduce the capture of the pipeline shadow depths
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Scene Pipeline and Capture Pipeline have different processing processes for Point light

I looked up the problem, What does it mean to distinguish Scene pipelines from Capture pipelines