SceneCaptureComponent Material not updating Skeletal Mesh Material at Runtime

Hello!

I have a simple setup:

Skeletal mesh captured via the SceneComponent2D camera.

This material is then shown on screen on a menu.

Everything works well until I change the skeletal mesh’s material at runtime.

It simply doesn’t change on the capture.

If I change the mesh itself at runtime - that works.

Has anyone seen this or have ideas as to what I’m missing?

(Both materials I use on the skeletal mesh have the ‘Used with Skeletal mesh’ flag set in material)

Thanks