SceneCapture2D causes issues in packaged game. Does anyone know why?

Hi
I have strange problem with scenecapture2D.
Im using multiple scenecapture2D actors to render the scene to textures, and it seems they randomly cause random static mesh actors to disappear, or shift their rendered position or even shift their rotation in the main game camera view.

This only happens when setting the default RHI setting to DX12.

I noticed, calling MarkComponentsRenderStateDirty() on the affected static mesh components fixes the issue. However it happens quite often, so I cant constantly do that on every actor in the level.

Does anyone have any Idea how this could be happening?