SceneCapture2D capture "Final Color" to texture is darker than normal camera

SceneCapture2D capture “Final Color” to texture is darker than normal camera.

I think it’s gamma is not correct.

Change texture gamma to 2.2 is not right. Gamma 1.3 would approximately match the camera screen.

Hello Henry Read,

I set up a test with a texture render target. I was able to reproduce what you see within the render target’s details window.

However, when I create a material, I then apply this to a duplicated floor mesh. The final material on the floor is what I would expect to see.

Please let me know of any steps that are different from yours. After pooling more knowledge I have discovered that HDR is not gamma corrected. For this workflow it is assumed the user will correct this themselves so the render is left raw. What you will need to do is correct the gamma in your material by plugging the texture into a power and adjusting that to either 2.2. or 1.3, depending on what you would like to see in your project, and then feed that into the base color of your material.